Difference between revisions of "Category talk:Server Basics"

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I know that Modifiers are mentioned in the wiki.  They are actually mentioned in a few places in different forms.  There is no explanation of them that match up with the samples.  The wiki says one thing and looking at the samples I am seeing SOME of what is mentioned. There really is no consistency between the wiki and most of the samples.
 
I know that Modifiers are mentioned in the wiki.  They are actually mentioned in a few places in different forms.  There is no explanation of them that match up with the samples.  The wiki says one thing and looking at the samples I am seeing SOME of what is mentioned. There really is no consistency between the wiki and most of the samples.
  
What I would love to see is a sample modifier that does nothing but read one channel from another object and write a value on another... or something like that.  Triggers of some kind would be great too.  How do we find out that an item of type x was added to the scene?  How can we tell that a channel value was changed outside of the modifier.  (don't answer these here.  This list was trying to guide possible documentation)
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What I would love to see is a sample modifier that does nothing but read one channel from another object and write a value on another...  It would be even better to show the working but empty modifier and then tell what you need to add instead of throwing up a bunch of code and picking through it.
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Triggers of some kind would be great too.  How do we find out that an item of type x was added to the scene?  How can we tell that a channel value was changed outside of the modifier.  (don't answer these here.  This list was trying to guide possible documentation)

Latest revision as of 19:49, 6 April 2014

Modifiers: Server basics

I know that Modifiers are mentioned in the wiki. They are actually mentioned in a few places in different forms. There is no explanation of them that match up with the samples. The wiki says one thing and looking at the samples I am seeing SOME of what is mentioned. There really is no consistency between the wiki and most of the samples.

What I would love to see is a sample modifier that does nothing but read one channel from another object and write a value on another... It would be even better to show the working but empty modifier and then tell what you need to add instead of throwing up a bunch of code and picking through it.

Triggers of some kind would be great too. How do we find out that an item of type x was added to the scene? How can we tell that a channel value was changed outside of the modifier. (don't answer these here. This list was trying to guide possible documentation)