Server Basics

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Revision as of 19:46, 6 April 2014 by Cgolchert (Talk | contribs) (Modifiers: Server basics: new section)

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Modifiers: Server basics

I know that Modifiers are mentioned in the wiki. They are actually mentioned in a few places in different forms. There is no explanation of them that match up with the samples. The wiki says one thing and looking at the samples I am seeing SOME of what is mentioned. There really is no consistency between the wiki and most of the samples.

What I would love to see is a sample modifier that does nothing but read one channel from another object and write a value on another... or something like that. Triggers of some kind would be great too. How do we find out that an item of type x was added to the scene? How can we tell that a channel value was changed outside of the modifier. (don't answer these here. This list was trying to guide possible documentation)