Difference between revisions of "Channel Mod Linear Blend"

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Line 61: Line 61:
  
 
===[[Server_Tags |Server Tags]]===
 
===[[Server_Tags |Server Tags]]===
 +
 +
Servers tags are examined when the server is initialized, and give information about the server. We set the tags in this case by taking descinfo[] arrays and associating the relevant data with the corresponding flags.
  
 
The tags here indicate that the CSimpleKinematicsPackage class is dependent on the chanmodify SuperType with the internal name of cmSimpleKinematics.
 
The tags here indicate that the CSimpleKinematicsPackage class is dependent on the chanmodify SuperType with the internal name of cmSimpleKinematics.
Line 71: Line 73:
  
 
===[[Initialize_(index)|Initialize]]===
 
===[[Initialize_(index)|Initialize]]===
 +
 +
Intialize is called when we add the plugin to modo, and is the utility that exports the server.
  
 
Our initialize function indicates that we will be exporting one server dependent on the CSimpleKinematicsPackage class that uses the Package and StaticDesc interfaces as well as being names cmSimpleKinematics.
 
Our initialize function indicates that we will be exporting one server dependent on the CSimpleKinematicsPackage class that uses the Package and StaticDesc interfaces as well as being names cmSimpleKinematics.
Line 95: Line 99:
 
         void *data)
 
         void *data)
 
  {
 
  {
        CLxLoc_ChannelModifier chanMod (cmod);
+
      ...
        double dValA, dValB, dVal, blend;
+
       
+
// log.Info ("cmod_Evaluate Method");
+
       
+
        chanMod.ReadInputFloat (attr, 0, &dValA);
+
        chanMod.ReadInputFloat (attr, 1, &dValB);
+
       
+
        // Read the blend value and clamp between zero and one.
+
        chanMod.ReadInputFloat (attr, 2, &blend);
+
        if (blend < 0.0)
+
                blend = 0.0;
+
        else if (blend > 1.0)
+
                blend = 1.0;
+
       
+
        dVal = dValA + blend * (dValB - dValA);
+
       
+
        chanMod.WriteOutputFloat (attr, 0, dVal);
+
         
+
        return LXe_OK;
+
 
  }
 
  }
  
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  CLinearBlendPackage::CLinearBlendPackage ()
 
  CLinearBlendPackage::CLinearBlendPackage ()
 
  {
 
  {
         chanmod_factory.AddInterface (new CLxIfc_PackageInstance<CLinearBlendInstance>);
+
         ...
        chanmod_factory.AddInterface (new CLxIfc_ChannelModItem<CLinearBlendInstance>);
+
 
  }
 
  }

Revision as of 23:51, 11 September 2013

Channel Mod Linear Blend is a basic example plugin. This wiki page is intended as a walkthrough of the code in order to help you better understand the SDK.

When installed, this plugin adds the Linear Blend channel modifier, which allows you to take two channel inputs and combine them into a single output.

Code Walkthrough

Class Declarations

We want to have this class write out to the log, so we inherit from CLxLuxologyLogMessage.

class CLinearBlendLog : public CLxLuxologyLogMessage
{
   public:
       CLinearBlendLog () : CLxLuxologyLogMessage ("cmLinearBlend") { }

       const char *	 GetFormat  () { return "Linear Blend Object"; }
};

To create an instance of the Linear Blend object we need to implement the Linear Blend Package object so we inherit from CLxPackageInstance. We also need to modify channels as part of our instance, so we inherit from CLxImpl_ChannelModItem.

class CLinearBlendInstance
       :
       public CLxImpl_PackageInstance,
       public CLxImpl_ChannelModItem
{
       CLinearBlendLog		 log;
        
   public:
       CLinearBlendPackage	*src_pkg;
       CLxUser_Item		 m_item;
       ILxUnknownID		 inst_ifc;
  
       LxResult		 pins_Initialize (ILxUnknownID item, ILxUnknownID super);
       void			 pins_Cleanup (void);
       LxResult		 pins_SynthName (char *buf, unsigned len);

       unsigned int		 cmod_Flags (ILxUnknownID item, unsigned int index);
       LxResult		 cmod_Allocate (
                                       ILxUnknownID cmod,
                                       ILxUnknownID eval,
                                       ILxUnknownID item,
                                       void **ppvData);
       void			 cmod_Cleanup (void *data);
       LxResult		 cmod_Evaluate (ILxUnknownID cmod, ILxUnknownID attr, void *data);
};

To set up our object we need a package, so we have this class inherit from CLxImpl_Package.

class CLinearBlendPackage : public CLxImpl_Package
{
   public:
       static LXtTagInfoDesc			descInfo[];
       CLxPolymorph<CLinearBlendInstance>	chanmod_factory;
         
       CLinearBlendPackage ();

       LxResult		pkg_SetupChannels (ILxUnknownID addChan);
       LxResult		pkg_TestInterface (const LXtGUID *guid);
       LxResult		pkg_Attach (void **ppvObj);
};

Server Tags

Servers tags are examined when the server is initialized, and give information about the server. We set the tags in this case by taking descinfo[] arrays and associating the relevant data with the corresponding flags.

The tags here indicate that the CSimpleKinematicsPackage class is dependent on the chanmodify SuperType with the internal name of cmSimpleKinematics.

LXtTagInfoDesc	 CLinearBlendPackage::descInfo[] = {
       { LXsPKG_SUPERTYPE,	"chanModify"	},
       { LXsSRV_LOGSUBSYSTEM,	"cmLinearBlend"	},
       { 0 }
};

Initialize

Intialize is called when we add the plugin to modo, and is the utility that exports the server.

Our initialize function indicates that we will be exporting one server dependent on the CSimpleKinematicsPackage class that uses the Package and StaticDesc interfaces as well as being names cmSimpleKinematics.

       void
initialize ()
{
       CLxGenericPolymorph		*srv;

       srv = new CLxPolymorph<CLinearBlendPackage>;
       srv->AddInterface (new CLxIfc_Package          <CLinearBlendPackage>);
       srv->AddInterface (new CLxIfc_StaticDesc       <CLinearBlendPackage>);
       thisModule.AddServer ("cmLinearBlend", srv);
}

Implementations

This function evaluates the modifiers we have used on the given channels.

       LxResult 
CLinearBlendInstance::cmod_Evaluate (
       ILxUnknownID		 cmod,		// ILxChannelModifierID
       ILxUnknownID		 attr,		// ILxAttributesID
       void			*data)		
{
      ...
}

We create factories here to export CLinearBlendInstance.

CLinearBlendPackage::CLinearBlendPackage ()
{
       ...
}