Channel Mod Simple Kinematics

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Channel_Mod_Simple_Kinematics is a basic example plugin. This wiki page is intended as a walkthrough of the code in order to help you better understand the SDK.

When installed this plugin adds the Simple Kinematics channel modifier, allowing you to take in channels as starting position, time, speed, and acceleration and output them.


The simple kinematics channel modifier display.

Code Walkthrough

Class Declarations

We want to have this class write out to the log, so we inherit from CLxLuxologyLogMessage.

class CSimpleKinematicsLog : public CLxLuxologyLogMessage
       CSimpleKinematicsLog () : CLxLuxologyLogMessage ("cmSimpleKinematics") { }

       const char *	 GetFormat  () { return "Linear Blend Object"; }

To create an instance of the SimpleKinematics object we need to implement the Simple Kinematics Package object so we inherit from CLxPackageInstance. We also need to modify channels as part of our instance, so we inherit from CLxImpl_ChannelModItem.

class CSimpleKinematicsInstance
       public CLxImpl_PackageInstance,
       public CLxImpl_ChannelModItem
       CSimpleKinematicsLog		 log;
       CSimpleKinematicsPackage	*src_pkg;
       CLxUser_Item		 m_item;
       ILxUnknownID		 inst_ifc;

       LxResult		 pins_Initialize (ILxUnknownID item, ILxUnknownID super);
       void			 pins_Cleanup (void);
       LxResult		 pins_SynthName (char *buf, unsigned len);

       unsigned int		 cmod_Flags (ILxUnknownID item, unsigned int index);
       LxResult		 cmod_Allocate (
                                       ILxUnknownID cmod,
                                       ILxUnknownID eval,
                                       ILxUnknownID item,
                                       void **ppvData);
       void			 cmod_Cleanup (void *data);
       LxResult		 cmod_Evaluate (ILxUnknownID cmod, ILxUnknownID attr, void *data);

To set up our object we need a package, so we have this class inherit from CLxImpl_Package.

class CSimpleKinematicsPackage : public CLxImpl_Package
       static LXtTagInfoDesc			descInfo[];
       CLxPolymorph<CSimpleKinematicsInstance>	chanmod_factory;
       CSimpleKinematicsPackage ();

       LxResult		pkg_SetupChannels (ILxUnknownID addChan);
       LxResult		pkg_TestInterface (const LXtGUID *guid);
       LxResult		pkg_Attach (void **ppvObj);

Server Tags

The tags here indicate that the CSimpleKinematicsPackage class is dependent on the chanmodify SuperType with the internal name of cmSimpleKinematics.

LXtTagInfoDesc	 CSimpleKinematicsPackage::descInfo[] = {
       { LXsPKG_SUPERTYPE,	"chanModify"	},
       { LXsSRV_LOGSUBSYSTEM,	"cmSimpleKinematics"	},
       { 0 }


Our initialize function indicates that we will be exporting one server dependent on the CSimpleKinematicsPackage class that uses the Package and StaticDesc interfaces as well as being names cmSimpleKinematics.

initialize ()
       CLxGenericPolymorph		*srv;

       srv = new CLxPolymorph<CSimpleKinematicsPackage>;
       srv->AddInterface (new CLxIfc_Package          <CSimpleKinematicsPackage>);
       srv->AddInterface (new CLxIfc_StaticDesc       <CSimpleKinematicsPackage>);
       thisModule.AddServer ("cmSimpleKinematics", srv);


This function evaluates the modifiers we have used on the given channels.

CSimpleKinematicsInstance::cmod_Evaluate (
       ILxUnknownID		 cmod,		// ILxChannelModifierID
       ILxUnknownID		 attr,		// ILxAttributesID
       void			*data)		
       CLxLoc_ChannelModifier	 chanMod (cmod);
       double			 t0, v0, x0, a, t=1;
//	log.Info ("cmod_Evaluate Method");
       chanMod.ReadInputFloat (attr, 0, &x0);
       chanMod.ReadInputFloat (attr, 1, &t0);
       chanMod.ReadInputFloat (attr, 2, &v0);
       chanMod.ReadInputFloat (attr, 3, &a);
       chanMod.ReadInputFloat (attr, 4, &t);
       if(t>=t0) {
               t -= t0;
               x0 += v0*t + 0.5*a*t*t;
       chanMod.WriteOutputFloat (attr, 0, x0);
       return LXe_OK;

We create factories here to export CMathMultiInstance.

CSimpleKinematicsPackage::CSimpleKinematicsPackage ()
       chanmod_factory.AddInterface (new CLxIfc_PackageInstance<CSimpleKinematicsInstance>);
       chanmod_factory.AddInterface (new CLxIfc_ChannelModItem<CSimpleKinematicsInstance>);