From The Foundry MODO SDK wiki
Revision as of 21:10, 29 June 2017 by Jensenmike (Added 'Scripting Preview' link)
This article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else.
- Plug-ins vs. Scripts, and why you'd want to use one or the other.
- Config Files, and how they are used by plug-ins and scripts for the user interface and other features.
- Kits, which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution.
- Command System, explaining how modo's command system functions. Commands are the main way of interacting with modo, both by the user and through scripts.
- User Interface, covering how to create user interfaces though commands.
- SDK, explaining how to use the SDK.
- Scripting, detailing how scripting works in modo.
- Headless, detailing how to run and control modo without a user interface.
- Telnet, covering how to use modo's built-in telnet server to send commands from another application over TCP or named pipes.
- DDE, which provides information on how to use Dynamic Data Exchange to send commands to modo on Windows.
- AppleScript, which details how to use modo's minimal AppleScript implementation.
- Preview Socket, detailing how to use TCP or named pipes to obtain rendered frames from modo's interactive Preview renderer.
- Network Rendering, explaining both how to use modo's built-in network rendering and how to set up your own batch rendering as well as how to extend a render controller to support modo.
- Scripting Preview, explaining both new command in Modo 11.1 can be used to automate preview rendering.