Difference between revisions of "SDK"

From The Foundry MODO SDK wiki
Jump to: navigation, search
(Getting Started)
Line 5: Line 5:
* [[Tour of the SDK]]
* [[Tour of the SDK]]
* [[SDK Basics]]
* [[SDK Basics]]
* [[Building a Plug-in]]
* [[Building Plug-ins]]
== Tutorials ==
== Tutorials ==

Revision as of 19:13, 8 March 2012

The SDK provides a C++ interface for creating plug-ins for Luxology's modo.

Getting Started


So you've decided to write a plug-in. Good for you!


These pages can help with common questions and useful code fragments.

  • FAQ -- Common questions with short answers
  • Usage -- How-To articles for miscellaneous things
  • Selection
  • Kits -- intro to packaging your plug-in as a kit

Object & Interface Reference

The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.

Access to nexus from plug-ins starts with the Context Object which provides a gateway to all the services. Access to plug-ins from nexus starts with the Module Object which allows the application to find and spawn servers.


Reference pages: