The SDK provides a C++ interface for creating plug-ins for Luxology's modo.
Examples and Tutorials
So you've decided to write a plug-in. Good for you!
- Channel Modifier -- An extremely simple channel modifier plugin
- Hello World -- the simplest possible plug-in
- Ray-traced Lighting Shader -- A tutorial for creating a plugin CustomMaterial
- Server Basics -- outline of what's required to write each server type
- Item Type Basics -- outline of how to add functionality to item types
- About Metaclasses -- introduction to metaclasses (new in MODO 10)
- Procedural Geometry -- overview of the procedural geometry system introduced in MODO 10.1
Full Index of Examples
- Index -- Complete index of annotated examples for creating complete plug-ins
These pages can help with common questions and useful code fragments.
- FAQ -- Common questions with short answers
- Usage -- How-To articles for miscellaneous things
- Kits -- Intro to packaging your plug-in as a kit
- Config Files -- Information on resource files
Object & Interface Reference
The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.
Access to nexus from plug-ins starts with the Context Object which provides a gateway to all the services. Access to plug-ins from nexus starts with the Module Object which allows the application to find and spawn servers.
- Servers -- Objects that can be extended by plug-ins
- Services -- Interfaces that are available as global services
- Packet Objects -- Objects that can be packets in a VectorStack Object
- Package Interfaces -- Interfaces that define and regulate item behaviors