Difference between revisions of "User:Ivo.grigull"
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==== Locations to remember ==== | ==== Locations to remember ==== | ||
* VectorImportSVGCommand | * VectorImportSVGCommand | ||
− | * ComponentPlacer::swapComponent | + | * ComponentPlacer::swapComponent, ComponentPlacer::replace2D, place2D |
+ | * ComponentPlacer::importSVGComponent | ||
+ | * CurveConstraint.cpp ModifierElement::Eval draws the components in 2d (and 3d of course) | ||
+ | * VectorImportSVGCommand::cmd_Execute | ||
+ | * Core\VectorTools\include\VectorTools\UI\SceneController.h |
Revision as of 10:51, 5 July 2016
Contents
Creating an undo context in a fire and forget script
Your scripts can simply dolx.eval('undo.init')and it'll create an undo context for you.
Python
Using imp
import imp, os, os.path def import_(filename): (path, name) = os.path.split(filename) (name, ext) = os.path.splitext(name) (file, filename, data) = imp.find_module(name, [path]) return imp.load_module(name, file, filename, data) jedi = import_(r'C:\Python27\Lib\site-packages\jedi')
Jedi completion
# Jedi completion example import imp, os, os.path def import_(filename): (path, name) = os.path.split(filename) (name, ext) = os.path.splitext(name) (file, filename, data) = imp.find_module(name, [path]) return imp.load_module(name, file, filename, data) jedi = import_(r'C:\Python27\Lib\site-packages\jedi') s = '''import imp, os, os.path os.p''' script = jedi.Script (s, 2, 4, '') c = script.completions() c[8].complete
Rebuilding the python plugin
build clean: force: proj:extra\python build init && build proj:extra\python cd apps\modo && qmake repack
Finding the scene's workspace
assemblies = [asm for asm in modo.Scene().groups if asm.type=='assembly'] workspaces = [w for w in assemblies if ('SGID', 'workspace') in w.getTags().items()]
Joota
Get components
import Layers l = Layers.GLOABL_LAYER_OBJECT layer = l.getSelectedLayers()[0] layer.getLayerType() layer.getLayerKey() #vl = layer.getVectorLayer() feature = layer.getFeature() print [modo.Item(i).channel('elid').get() for i in feature.getComponents()]
Locations to remember
- VectorImportSVGCommand
- ComponentPlacer::swapComponent, ComponentPlacer::replace2D, place2D
- ComponentPlacer::importSVGComponent
- CurveConstraint.cpp ModifierElement::Eval draws the components in 2d (and 3d of course)
- VectorImportSVGCommand::cmd_Execute
- Core\VectorTools\include\VectorTools\UI\SceneController.h