Ivo.grigull
From The Foundry MODO SDK wiki
Revision as of 11:15, 4 July 2016 by Ivo.grigull (Talk | contribs)
Contents
Creating an undo context in a fire and forget script
Your scripts can simply dolx.eval('undo.init')and it'll create an undo context for you.
Python
Using imp
import imp, os, os.path def import_(filename): (path, name) = os.path.split(filename) (name, ext) = os.path.splitext(name) (file, filename, data) = imp.find_module(name, [path]) return imp.load_module(name, file, filename, data) jedi = import_(r'C:\Python27\Lib\site-packages\jedi')
Jedi completion
# Jedi completion example import imp, os, os.path def import_(filename): (path, name) = os.path.split(filename) (name, ext) = os.path.splitext(name) (file, filename, data) = imp.find_module(name, [path]) return imp.load_module(name, file, filename, data) jedi = import_(r'C:\Python27\Lib\site-packages\jedi') s = '''import imp, os, os.path os.p''' script = jedi.Script (s, 2, 4, '') c = script.completions() c[8].complete
Rebuilding the python plugin
build clean: force: proj:extra\python build init && build proj:extra\python cd apps\modo && qmake repack
Finding the scene's workspace
assemblies = [asm for asm in modo.Scene().groups if asm.type=='assembly'] workspaces = [w for w in assemblies if ('SGID', 'workspace') in w.getTags().items()]