15. Mari 4 - Creating Materials
Part of Mari 4 - Fundamentals and Best Practice.
In the Video:
• Creating a Material node from texture files
• Exposing material properties using the Promote button
• Creating knobs in a Material node
Test Your Knowledge
| 1. | Name the main advantage of Material based workflow. |
Material based workflow allows you to paint multiple channels data at once rather than painting each channel individually.
| 2. | Name the channels Mari's default Principled BRDF shader will generate initially. |
Base Color, Specular, Roughness, and Bump/Normal
| 3. | What shortcut combination allows us to dive into the Material network? |
Ctrl+double-click on the Material.
Exercise
| 1. | Click File > New to open the New Project dialog. |
| 2. | In the Geometry tab, using the Path field select an object to be painted. |
| 3. | In the Channels tab, click the Category dropdown and select Principled BRDF - Metallic - Games. |
| 4. | In the Lighting tab, set Active Light Count to 0 and select an Environment Map, then click Create New Project. |
The project is created.
| 5. | Open the Node Graph palette and press L to tidy up the Node Graph. |
Observe the nodal connections created.
| 6. | In the Shelf palette, in the Mari Materials tab, select a material and drag it onto your object on the canvas. |
Observe the changes in the Node Graph.