Ready-to-use Shelf Content

The Shelf Palette contains a range of brushes, materials, and smart masks for you to use.

Note:  You can find further information about each item by hovering your mouse over the item in the Shelf. This will display a pane with key details.

Tip:  Select any brush from the shelf to start painting with it.

Tip:  Drag materials and smart masks directly from the shelf into your node graph to start using them.

Select each heading to see what each shelf section includes:

Brushes

Grunges

Materials

Scripts

Smart Masks

Designed by industry professional, Stuart Ansley, this shelf contains over 50 Smart Masks and Utilities. These will help you in creating versatile textures with breakups and details, allowing for more realistic and interesting designs. Using the Utilities, you can now easily modify the position and placements of their textures, giving you greater control over the final look.

Tip:  Once you’ve added them to your node graph, the Smart Masks and Utilities nodes also have more detailed tooltips which give further information about their usage and controls.

Note:  The shelf includes Basic Smart Masks, Grunge Maps and Utilities.

Basic Smart Masks

Basic Smart Masks are controllers that hold mesh map information. For example:

(AO) Ambient Occlusion: A basic controller for an Ambient Occlusion mesh map. Requires an “AO” Broadcast Channel/Geo-Channel or custom mask input.

Curvature: A basic controller for a Curvature mesh map. Requires a “Curvature” Broadcast Channel/Geo-Channel or custom mask input.

Position: A basic controller for a Position gradient for the x, y, and z axis. Note that the output is clamped.

WorldSpaceNormal: A basic controller for a World Space Normal gradient for the x, y, and z axis. Note that the output is clamped.

Grunge Maps

Each Grunge Map Smart Mask is a combination of a Basic Gradient Input and a Breakup in the form of a tileable texture map, a procedural, noise, or both. All Grunge Map Smart Masks have the same controls as those listed in the Basic Smart Masks, with a few additions.

The following is an example of a typical Grunge Map Smart Mask, driven by an AO mesh map and a tileable texture map with controls for 2D or 3D Placement. In some cases there will be additional similar controls for procedural noises.

Grimey Dirt: A grunge map based off an Ambient Occlusion mesh map. Requires an “AO” Broadcast Channel/Geo-Channel or custom mask input.

Utility Nodes

These tools stored in the shelf can help you create unique effects with Smart Masks.

Texture

This node contains the controls found in a tiled texture node and triplanar texture node. This can help with scaling and stretching textures to get the desired effect.

Warp

You can create a warp effect in both UVs and 3D, and switch to Directional mode to adjust the angle of the warp.

Spot Toner

This helps add definition to your textures. When connecting a Texture as the Base and Paint node as the Over, you can then paint brightness and contrast onto your texture.

Spot Toner 2

Similar to Spot Toner, but instead of working with a Multiply blend mode, it works with Gamma instead.

Spot Stainer

Similar to Spot Toner 2 but a stronger effect. This utility is useful for blood or wet masks as you can change the color, depth, and falloff to make a realistic stain effect.

Channel mixer

Add and mix colors to different channels, creating a variety of color effects.

2D Placement

Control the rotation, position, and scale of textures in UV space.

3D Placement

Control the rotation, position, and scale of textures in 3D space.

Note:  To learn more about using Smart Masks, see Smart Mask Node.

Utilities Example: Using 3D Placement

This example shows how to use a utility node from the shelf to manipulate the placement of a procedural.

1.   Add a 3D Placement node to your node graph from the Smart Masks Shelf (you can drag it directly into the node graph).

2.   Create a Cloud node (Nodes > Procedural > Fractal > Cloud) in your node graph.
3.   Plug the Output of 3D placement in the Position input of the Cloud node.
4.   You can now use the utility tools to manipulate the rotation/scale/position in the Node Properties of the Smart Mask.