All Nuke Stage Tips
Use the Feed Map panel to easily update the image of a Display. Toggle the M hotkey to easily change and lock the image position on the Display. See more at Feed Mapping.
You can drop a frame or image sequence from your system file browser directly into the Node Graph. A Read and Output node will be created for the whole sequence. See more at Node Graph.
You can get Nuke Stage Editor to automatically connect to the Relay through Preferences > Start-up > Default Relay address. See more at Preferences
To quickly organize your node graph into an easily-readable layout, use the L hotkey in the Node Graph. See more at Organizing Nodes.
Take a Snapshot to capture the metadata from a moment in time. You can then go to the Vault to quickly access the Snaphot's specific camera and scene settings. See more at Snapshots.
You can work on a Nuke Stage project without sending it to the Relay and RenderNodes. Do this by clicking once on the project to make it the Edit Project. See more at Project Switching.
You can record Takes in Nuke Stage to capture the scene's stage and camera match-move, and export it as a USD file to open in Nuke. See more at Take Record.
You can validate your sync in Nuke Stage using the Lines visible debug view, which shows a moving grid around each RenderNode. See more at Synchronization.
You can use the Hardware Setup Checklist to help prevent any issues when you're running Nuke Stage - just follow the checks during your setup. See more at Quickstart Guide: Hardware Setup Checklist.
You need a license for each RenderNode you use in your setup, but you don't need a license to open and use Nuke Stage Editor. See more at Licensing.
You can save and export your Stage Configuration settings and reuse them in another project. See more at Saving Stage Configuration.