CameraReference
Reads texture from a camera render from within the Nuke Stage project. Node outputs both the colour and depth passes from the camera.
Inputs and Controls
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|||
|
Type name |
TypeName |
TextureReference |
The node type. |
|||
| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. | |||
| Label | Label | N/A | An optional label to display on the node. | |||
| Parameters | ||||||
|
Reset parameters to default value using the reset icon: |
||||||
| Name | Name |
Camera 1 |
The name of the texture to ingest. | |||