CameraReference

Reads texture from a camera render from within the Nuke Stage project. Node outputs both the colour and depth passes from the camera.

Inputs and Controls

Control (UI)

Knob (Scripting)

Default Value

Function

Type name

TypeName

TextureReference

The node type.

Enabled Enabled ticked If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any.
Label Label N/A An optional label to display on the node.
Parameters

Reset parameters to default value using the reset icon:

     
Name Name

Camera 1

The name of the texture to ingest.