NodeReference
Reads textures from outputs within different node graphs. Note that reading from other graphs means that currently the order of graph execution must be manually managed using the Pipeline Sort Bias for each graph.
Inputs and Controls
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Control (UI) |
Knob (Scripting) |
Default Value |
Function |
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Type name |
TypeName |
TextureReference |
The node type. |
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| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. | |||
| Label | Label | N/A | An optional label to display on the node. | |||
| Parameters | ||||||
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Reset parameters to default value using the reset icon: |
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| Name | Name |
(none) |
The name of the output node to reference. | |||