NodeReference

Reads textures from outputs within different node graphs. Note that reading from other graphs means that currently the order of graph execution must be manually managed using the Pipeline Sort Bias for each graph.

Inputs and Controls

Control (UI)

Knob (Scripting)

Default Value

Function

Type name

TypeName

TextureReference

The node type.

Enabled Enabled ticked If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any.
Label Label N/A An optional label to display on the node.
Parameters

Reset parameters to default value using the reset icon:

     
Name Name

(none)

The name of the output node to reference.