Output
A generic output node which can be used to override or edit USD textures, camera renders or images on the display.
This node can also be used to define what Hardware Outputs the attached graph is processed by. This is done using the Output parameter and can be useful when dividing high resolution playback between RenderNodes. Read more about creating Outputs at Hardware Setup.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
|
Input |
image |
The image to be shown on the display. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
Type name |
TypeName |
Output |
The node type. |
| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. |
| Label | Label | N/A | An optional label to display on the node. |
| Parameters | |||
|
Reset parameters to default value using the reset icon: |
|||
| Output | OutputDevice | N/A | Define which output devices to run the contributing graph on. |