User contributions
- 12:54, 12 February 2016 (diff | hist) . . (+103) . . File Formats (Add note about 64-bit size hack where the FORM size is 0)
- 19:46, 7 March 2014 (diff | hist) . . (+4) . . CompShader: Server basics (→CompShader::Flags())
- 19:45, 7 March 2014 (diff | hist) . . (+6) . . CompShader: Server basics (→CompShader::Cleanup())
- 19:45, 7 March 2014 (diff | hist) . . (+6) . . CompShader: Server basics (→CompShader::CustomPacket())
- 19:44, 7 March 2014 (diff | hist) . . (+6) . . CompShader: Server basics (→CompShader::SetOpaque())
- 19:42, 7 March 2014 (diff | hist) . . (+6) . . CompShader: Server basics (→CompShader::SetShadeFlags())
- 19:41, 7 March 2014 (diff | hist) . . (+1) . . CompShader: Server basics (→CompShader::Evaluate())
- 19:41, 7 March 2014 (diff | hist) . . (+6) . . CompShader: Server basics (→CompShader::Evaluate())
- 19:40, 7 March 2014 (diff | hist) . . (0) . . CompShader: Server basics (→CompShader::ReadChannels())
- 19:39, 7 March 2014 (diff | hist) . . (0) . . CompShader: Server basics (→CompShader::Evaluate())
- 19:39, 7 March 2014 (diff | hist) . . (+1) . . CompShader: Server basics (→CompShader::LinkChannels())
- 19:39, 7 March 2014 (diff | hist) . . (+1) . . CompShader: Server basics (→CompShader::SetupChannels())
- 16:59, 7 March 2014 (diff | hist) . . (+1) . . CustomMaterial: Server basics (→CustomMaterial::ReadChannels())
- 16:59, 7 March 2014 (diff | hist) . . (+1) . . CustomMaterial: Server basics (→CustomMaterial::LinkChannels())
- 16:59, 7 March 2014 (diff | hist) . . (+1) . . CustomMaterial: Server basics (→CustomMaterial::SetupChannels())
- 11:33, 7 March 2014 (diff | hist) . . (+2) . . CustomMaterial: Server basics (→CustomMaterial::MaterialEvaluate())
- 11:32, 7 March 2014 (diff | hist) . . (+10) . . CustomMaterial: Server basics (→CustomMaterial::ShaderEvaluate())
- 08:20, 7 March 2014 (diff | hist) . . (+331) . . N Ray-traced Lighting Shader (Created page with "=== PDF Tutorial === This short tutorial will cover the minimum steps required to use main ray-traced tools. We will highlight use of direct light and gradient interface. The ...")
- 08:17, 7 March 2014 (diff | hist) . . (+84) . . SDK (→Examples and Tutorials)
- 08:10, 7 March 2014 (diff | hist) . . (+236) . . N TutoRay.pdf (This short tutorial will cover the minimum steps required to use main ray-traced tools. We will highlight use of direct light and gradient interface. The purpose of this Ray-traced plug-in is to modify direct shadows color of the scene.) (current)
- 09:15, 30 October 2013 (diff | hist) . . (+2,171) . . File Formats (→LXOB Scene File)
- 14:36, 29 October 2013 (diff | hist) . . (+351) . . File Formats (Fix erroneous preset type descriptions)
- 14:29, 29 October 2013 (diff | hist) . . (+644) . . File Formats (Add VNAM chunk)
- 07:47, 30 January 2013 (diff | hist) . . (+15,197) . . N ScriptQuery Interface 701 Updates (→Group Queries)
- 13:17, 27 September 2012 (diff | hist) . . (-85) . . Bouncing Ball Script (Transform Channels) (Bug fix: lookup pos.Y channel)